Spellbreak

Spell-Slinging Battle Royale

As part of the Proletariat Inc team, was responsible for the implementation of Spellbreak’s Chapter 1 quests, several Chapter 1 Talents, the Chapter 2 in-match UI overhaul, and all in-match UI, audio, and VFX for Chapter 2’s Dominion Game Mode.

Addressed many gameplay bugs and performance improvements in a wide variety of areas including AI, UI, character movement, networking, and Spellbreak’s unique elemental system.

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Marching Cubes