Hello!

I’m a gameplay engineer at Firewalk Studios, a Sony Interactive Entertainment Studio.

I’ve spent my games career working on larger titles like Concord, Valorant, World of Warcraft, and Spellbreak focusing on designing and implementing moment-to-moment gameplay features.

I also dabble in smaller-scale game projects in my spare time - you may find some of them on my personal itch.io page!

Stuff I’ve Worked On